﻿using System;
using System.Collections.Generic;

namespace Pixels.Logic.Structures
{
    public class CommandModule : Structure
    {
        internal override void executeTurn() {
            base.executeTurn();
        }

        internal override string getName() {
            return "Crashed spaceship module";
        }

        internal override void calculateEffects() {

            giveResource(Resource.Power, 2);            
            giveResource(Resource.Cogs,  2);            
            gameplayEffect.addedLivingSpace += 6;

        }
    }
}
